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BKC IV


Blitzkrieg Commander 4 has become our preferred set of WW2 rules for operational level scenarios. BKC 2 revolves around its command system, which while simple in concept, is very effective for this level of combat. The rules cover close assaults, scheduled bombardments, engineering, and more in an organized fashion that makes the system easy to grasp and highly suitable for group play. There are extensive army lists that cover the period from the Spanish Civil War to the end of WW2 with stats for every vehicle, artillery piece, or type of infantry that served in the war. Very similar to the Warmaster system, so if you've played that you can transition quickly to BKC 4. The third edition was a complete disaster, so this is the 4th edition of the rules, which recently arrived and are pretty good so far.

BKC IV: German Pincer Attack

 

Relief of a Trapped Canadian Brigade

Another BKC IV scenario as we continue to learn the nuances of the revised rules. This time we toned down the amount of artillery that was available and we used the optional rule where hits don't vanish at the end of each side's turn, which worked really well! A Canadian brigade had penetrated the German defenses and was now trapped. A relief force was organized and ordered to link up with the trapped unit along with ammo and supplies. The Germans at the same time launched a pincers type counterattack, which generated some huge slugfests across the length of the table. On one side an understrength Sherman battalion fought it out with a Panther company and a lone Tiger for several turns, winning through attrition! The relief column ran into heavy opposition as well, but in a series of close range actions, was able to break through to the trapped brigade. A well fought and balanced scenario that will be published in Issue #54 of Warning Order, due out in April.

 

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BKCIV 12/16/19


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BKC IV 08/12/19

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