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Hail Caesar

Hail Caesar is the next evolution of the popular Warmaster series of rules and can be played with any scale of figures. The system uses a modified version of the WMA command system where leaders roll 2D6 against their Leadership number to see if their units go one, two, or three moves, which adds a layer of chaos to each side's battle plan. Units are rated for their clash, sustained, and saves for melee, which can produce some back and forth with combat. You can use any scale and basing with the rules, making them very flexible. We currently have large forces for the Seleucids and Republican Romans along with the War of the Roses.

Hail Caesar: Yorkists Triumph

 

Yorkists Prevail in Desperate Melees

Back to the Wars of the Roses for a 34 unit, 6 player game. The main action took place in the center where King Edward and Henry Percy's forces went toe to toe for quite some time with neither side giving an inch. There were charges, counterattacks, and some wild swings of fortune that eventually saw Percy's division break. Oxford, meanwhile, had his hands full with Warwick where both leaders attached themselves to frontline combat units in a series of melees that went back and forth across that side of the table, with oxford eventually outlasting Warwick's battered forces. Finally, on the far right it was Somerset vs. Fauconberg where both sides continually failed command rolls, so there was far more shooting than we usually see! Finally, Somerset's division broke and with it the Yorkist side was triumphant. This battle did show us that we really need to implement the Arrow Storm room to limit shooting as it was getting out of hand on the right flank! Still, a very fun game where we got in 10 turns in about 3 1/2 hours.

The Friday Night Update is sponsored by Trenchworx.


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