10mm Ancients & Medieval
WMA/WMM Ancient & Medieval Warfare
Several of us have been playing Ancients since we first got started in the hobby, beginning with WRG rules, Shock of Impact, Warhammer Historical, and many others along the way. After quite an extensive search we settled on the Warmaster Ancients series of rules as we had a lot of fun as well as experience with the fantasy version for several years. We initially started out small, with only Egyptians and Assyrians, but we have quickly branched out to include forces for Hittites, Successors, Indians, and Vikings. We're also heavily involved with Warmaster Medieval and currently have forces for Normans, Saracens, and Crusaders. Current plans call for an expansion of our current forces to around 2,000 points per army and then adding additional armies that we're interested in. Some of these will probably include early Greeks, Byzantines, Sassanids, plus Samurai. One of our ultimate goals with this set of rules is to try out the siege section in Warmaster Medieval, so we'll be adding some additional terrain, siege towers, catapults, etc., to our forces as we go along. We usually play this system at least several times a year, plus we have an annual tournament as well. WMA is quick to set up, plays very fast, and is a lot of fun, so we usually use this for those nights where we need to come up with something quickly.