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Warmaster Ancients

Based off of the popular Warmaster Fantasy rules, this version adds most armies from the Classical, Dark Ages, and Medieval periods. Each unit consists of three stands with a simple, but every effective command and control system that creates a unique level of chaos. Each army is led by a general and several leaders, plus a set number of units that must be in the army, leaving the remaining points up to the players to choose their forces. We use 10mm figures by Old Glory, Magistar Militum, Minifigs, and Kallistra. We find that WMA and WMM are fast playing, a lot of fun, and is certainly suitable for large groups where we occasionally use up to 2500 points per side. We currently have around a dozen armies and are looking to paint more plus do a campaign at some point.

WMA: Seleucid Revenge


Pikes & Elephants Carry The Day

After the beating the Seleucids took at the hands of the Romans the last time out, I was hesitant to commit them to another battle for awhile. However, we needed something to play with short notice (our normal status!) so decided to trot these same armies out again. For this battle, however, the Seleucids decided to go with a 1500 point "travelling circus" option, which means everything from pikes to Gauls, camels, Thorakites, cataphracts, and all sorts of strange units. The battle started out pretty fast, but when the first combat occurred, the Seleucids were on the losing end and things were about to get out of hand once again. However, the Romans then failed a series of command rolls and the Seleucids got their opening. They were able to get a block of pikes along with the elephants to form up in a devastating attack that saw them get over 30 dice several times! They literally blew through the main Roman line, destroying units as they went. Coupled with a unit of Gauls that launched a very successful flank attack, the Romans were doomed. In the end the Romans had reached their break point while the Seleucids had suffered only a few casualties.

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