Free
Rules and Supplements
The material on this page is free to download for all
gamers to enjoy. The main attraction here are the excellent Phantoms
rules and the supplements for those rules. Phantoms is a good, enjoyable,
group jet combat game that still tries to be as realistic as possible
while not too complex for the casual air combat gamer.
We also have a campaign for Flames of War, a command
and control module for Age of Discovery, and a Zulu War campaign system/board
game. We are currently working on a massive Sudan campaign and a Normandy
campaign for Blitzkrieg Commander. |
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Phantoms Miniatures Rules
Phantoms is a variant
of the Avalon Hill Mustangs board game that has been converted
to miniatures rules for jet combat for 1960 to the present. The
system uses a unique movement system that can be used with any
scale of miniatures.
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Intruders
Intruders is the air to ground supplement for Phantoms
that focuses on the Vietnam War, although it can be used for many
other periods of jet warfare. Rules cover SAMs, AAA, Wild Weasel/Iron
Hand operations, attacking ground targets, and there is a mission
generator that lets players buy aircraft and weapons to carry out
their assignments. |
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Aircraft Data Cards
This PDF file contains the aircraft data cards needed
to play Phantoms and Intruders. Aircraft include F-4s, A-7s, Mig-21s,
foreign aircraft, and many modern aircraft that can be used for the
Vietnam, Arab-Israeli, Iran-Iraq, and many other conflicts from the
1960s to the present day. |
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2008 Phantoms Update
This update covers attacking naval targets, scenarios from Operation
Musketeer(Suez Crisis 1956), Operation Vantage, a hypothetical 1950s
invasion of West Germany, U.S.S. Coral Sea's Mig killers, movement
impulse cards, game markers, and new aircraft data cards in a color
format. |
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Phantoms Deluxe Version
This version contains Phantoms, Intruders, the aircraft
data cards, and the 2008 Update all in one package! 144 pages of
rules, scenarios, and data cards. |
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Valley of Fire
This is a fictional colonial campaign
set in the Northwest Frontier during the late 1880s. A British fort
is under siege and a relieving force has exactly one month to break
the siege! The villages in the valley and mountain passes go into
revolt, adding more and more foces to the siege and to block the
British advance. The system features hidden movement, is of moderate
complexity, and is designed to be run with or without a referee.
The PDF contains rules, counters, a planning map, and log sheets.
For a more detailed map, sownload the full version below. |
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Valley of Fire Large Map
This is a 20 x 12 inch map for use with the Valley
of Fire campaign in PNG form. You can download the file and either
print it using Photoshop/Illustrator or take it to a printer. This
replaces the planning map in the rules. |
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Flames of War Tobruk Campaign
This is a basic campaign system on the German drive
for Tobruk duing the North African WW2 campaign. This download includes
the rules, counters, map, and rules to run a group sized campaign
using the Flames of War rules. |
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Assegai Rules & Counters
This is a campaign for the 1879 Zulu War that can be played either
as a miniatures campaign or as a board game. |
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Assegai Map
This is the map for the Assegai campaign game. |
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Beyond the Salle Seven Years War Campaign
This is a fictional campaign where the Prussians
have won at Zorndorff and countermarch across Prussia to fight an
invading Prussian/Austrian/Saxon force. Designed for the Warfare
in the Age of Reason rules. |
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Crux of Battle
This is a command & control variant for Warfare in the Age of Discovery
that uses leader cards and events. |
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