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Last Update: 05/27/09

Free Rules and Supplements

The material on this page is free to download for all gamers to enjoy. The main attraction here are the excellent Phantoms rules and the supplements for those rules. Phantoms is a good, enjoyable, group jet combat game that still tries to be as realistic as possible while not too complex for the casual air combat gamer.

We also have a campaign for Flames of War, a command and control module for Age of Discovery, and a Zulu War campaign system/board game. We are currently working on a massive Sudan campaign and a Normandy campaign for Blitzkrieg Commander.

Phantoms rules

Phantoms Miniatures Rules

Phantoms is a variant of the Avalon Hill Mustangs board game that has been converted to miniatures rules for jet combat for 1960 to the present. The system uses a unique movement system that can be used with any scale of miniatures.

Intruders rules

Intruders

Intruders is the air to ground supplement for Phantoms that focuses on the Vietnam War, although it can be used for many other periods of jet warfare. Rules cover SAMs, AAA, Wild Weasel/Iron Hand operations, attacking ground targets, and there is a mission generator that lets players buy aircraft and weapons to carry out their assignments.

data cards

Aircraft Data Cards

This PDF file contains the aircraft data cards needed to play Phantoms and Intruders. Aircraft include F-4s, A-7s, Mig-21s, foreign aircraft, and many modern aircraft that can be used for the Vietnam, Arab-Israeli, Iran-Iraq, and many other conflicts from the 1960s to the present day.

2008 update

2008 Phantoms Update

This update covers attacking naval targets, scenarios from Operation Musketeer(Suez Crisis 1956), Operation Vantage, a hypothetical 1950s invasion of West Germany, U.S.S. Coral Sea's Mig killers, movement impulse cards, game markers, and new aircraft data cards in a color format.

deluxe version

Phantoms Deluxe Version

This version contains Phantoms, Intruders, the aircraft data cards, and the 2008 Update all in one package! 144 pages of rules, scenarios, and data cards.

vof cover

Valley of Fire

This is a fictional colonial campaign set in the Northwest Frontier during the late 1880s. A British fort is under siege and a relieving force has exactly one month to break the siege! The villages in the valley and mountain passes go into revolt, adding more and more foces to the siege and to block the British advance. The system features hidden movement, is of moderate complexity, and is designed to be run with or without a referee. The PDF contains rules, counters, a planning map, and log sheets. For a more detailed map, sownload the full version below.

vof map

Valley of Fire Large Map

This is a 20 x 12 inch map for use with the Valley of Fire campaign in PNG form. You can download the file and either print it using Photoshop/Illustrator or take it to a printer. This replaces the planning map in the rules.

FOW Tobruk

Flames of War Tobruk Campaign

This is a basic campaign system on the German drive for Tobruk duing the North African WW2 campaign. This download includes the rules, counters, map, and rules to run a group sized campaign using the Flames of War rules.

Assegai rules

Assegai Rules & Counters

This is a campaign for the 1879 Zulu War that can be played either as a miniatures campaign or as a board game.

Assegai map

Assegai Map

This is the map for the Assegai campaign game.

Beyond the Salle

Beyond the Salle Seven Years War Campaign

This is a fictional campaign where the Prussians have won at Zorndorff and countermarch across Prussia to fight an invading Prussian/Austrian/Saxon force. Designed for the Warfare in the Age of Reason rules.

AOD COB

Crux of Battle

This is a command & control variant for Warfare in the Age of Discovery that uses leader cards and events.