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Blitzkrieg Commander 2 has quickly become our preferred set of WW2 rules for operational level scenarios. Each model or stand can represent a platoon or individual vehicles. BKC 2 revolves around its command system, which while simple in concept, is very effective for this level of combat. The rules cover close assaults, scheduled bombardments, engineering, and more in an organized fashion that makes the system easy to grasp and highly suitable for group play. There are extensive army lists that cover the period from the Spanish Civil War to the end of WW2 with stats for every vehicle, artillery piece, or type of infantry that served in the war. Very similar to the Warmaster system, so if you've played that you can transition quickly to BKC 2.

British Attack in Normandy


Mobile Defense & Counterattack

We were trying to get in on the June 6th world wide wargame event for D-Day, but with some last minute changes, we had to settle for one of the first British attacks to break out from the beachhead area in June. In this scenario a regiment of Shermans and a motorized rifle battalion are attempting to overrun the German front line, then hopefully break out into the open area near Caen. There were six objectives on the board and each side randomly rolled for two of them, which created some interesting battle plans. The Germans had one of their objectives as being the crossroads near the front lines, so a lot of emphasis was placed on holding that area.

The battle featured numerous attacks, melees, long range tank duels, artillery and more. Each time it seemed as if the British were about to get rolling, the Germans would knock out some of their armor or throw back an attack. The defining moment of the game was when a Waffen SS panzergrenadier counterattack went in against a treeline position and almost died to a man, eliminating the last German threat to the British advance. Overall, it was one of the best BKC 2 games that we've had.

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